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Devlog

  • completion
    January 09, 2024 by Dusty75
    I have gotten the game to a fully completed state after fixing some miner error like a hole in the nav mesh and touching up the scenery... Continue reading
  • testing
    January 09, 2024 by Dusty75
    I tested all the edge cases of the game to make shore everithing works as intended I also added a win screen so winning doesn't just send you to the main menu. I also added layer animations for idle a... Continue reading
  • all working
    January 09, 2024 by Dusty75
    I have now created al the necessary functionality that is needed for a functional game it is still rather bare bones but it is now playable I have created the main menu and game over screens, the main... Continue reading
  • Enemy Movement and completed map
    December 05, 2023 by Dusty75
    the enemy's move and chase you now and the map is finished I will work on the end screens (win and lose) next week. I finished texturing the enemy and added and textured the second enemy... Continue reading
  • movement
    November 21, 2023 by Dusty75
    I have added movement to the game and connected the camera to the player model so it follows from over head. I have familiarised myself with the imported models. I am working on creating collision and... Continue reading
  • Start
    November 14, 2023 by Dusty75
    I have started work. I mostly just fiddled around with unity and figured things out and tried moving some assets... Continue reading
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